Kick The Submarine
A teamwork-based space game where students work together to keep their submarine(balloon) up in the water(air) without letting it fall to the bottom of the ocean.
Students stand in a circle or small groups.
Using only their feet, knees, or heads, they must tap or kick the soft submarine (balloon) to keep it in the air.
The goal is to keep the submarine from touching the ground for as long as possible.
CHALLENGES
Timed Swim: Groups try to keep the submarine in the air for a full 60 seconds without dropping it.
Point Challenge: Each successful tap counts as 1 point. If the submarine (balloons) drops, the team resets their score.
Fish Swarm: Add a second balloon to represent a fish swarm. Teams must keep both the submarine and the fish swarm in the air without letting them touch.
MATERIALS NEEDED:
Balloons
Active Play - Dodge Games - Indoor/Outdoor